“Power comes in response to a need, not a desire. You have to create that need.”-Son Goku
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Open Hands number of attacks = (LVL+2)/2. Open Hands base dmg = LVLd6.
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Moving costs you only ½V action.
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Has access to Dragon Ball Z Psionics (Freq. 9001). Cost is in thousands of power.
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Each Level: Roll an WIS*2% check with no modifiers. If you make it, you find a Dragon Ball. Once you have found all 7 of these, you can use them to summon the legendary dragon god Shenron who grants you a SL=7 Limited Wish 1/year.
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Level 1: + (LVL/4)+1 levels of Exceptionalness to Str, Dex and Con.
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Level 1: Open Hands ignore WR, aWR, DR, aDR, ER, inertial barrier, displacement; considered extra +LVL weapon.
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Level 1: Two Martial Arts styles; +3 Martial Arts maneuver slots /level. This may be used for Professional Wrestling instead.
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Level 1: +LVL instances of tactical movement.
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Level 3: Base movement rate is (LVL*10)".
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Level 5: +LVL V actions. May convert 2V’sà1QV.
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Level 9: When you roll your “each level” WIS*2% check to find a dragon ball, you find a New Earth Dragon Ball instead. When you use them to summon Shenron, he grants you a SL=9 Wish spell instead with a limit of 2/year.
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Level 18: When you roll your “each level” WIS*2% check to find a dragon ball, you find a Namekian Dragon Ball instead. When you use them you summon the legendary dragon god of law Porunga who grants you a SL=11 Unlimited Wish spell instead with a limit of 3/year.
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Level 27: When you roll your “each level” WIS*2% check to find a dragon ball, you find a Super Dragon Ball instead. When you use them you summon the legendary dragon god Zalama who grants you a SL=14 Unchangeable Reality spell instead with a limit of 1/year.
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New Items:
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Scouter: Detect Hitdice/Level. 1000gp.
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Senzu Beans: Eat a bean, 1/reset: Reset self. 30,000gp
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